The Next Generation of Effective E-Learning

The Next Generation of Effective E-Learning. Vision Of 2020

Technology

The education sector is experiencing a change due to the e-learning industry. Long before the coronavirus pandemic broke out, e-learning was already a significant part of the education sector and was gradually leaving its mark. It was already hailed as education’s next big revolution. However, we have seen the COVID-19 pandemic speed things up some more.

E-learning was nothing more than an option, especially for students who don’t leave around their target school and cannot travel there. But it’s now a lot more than that as business organizations are adopting it more. The pandemic also made e-learning more mandatory because it was the only safe and sensible option to ensure that people continued their education while the lockdown was in place. Although this is something that many urbanized areas can quickly adapt, it might be a lot more difficult for the world’s significant parts to transition from the traditional learning method to e-learning. There are two significant reasons for this. The first is due to the unavailability or inadequacy of the network. While the second is the unpreparedness of faculties within the school to transition very suddenly.

Mobile Learning

The term ‘mobile learning’ is fast, replacing the term ‘eLearning.’ This is because many organizations now use this approach as an essential model to deliver their training. The learners also want to accelerate this with micro-learning and video-based learning, thereby gaining wider adoptions.

This is one trend that will likely dominate the delivery of online training for a long time along with instructor-led training as learners, L&D teams, and businesses love this mode.

There are also several training needs that mobile learning helps to meet. Some of these are:

  • Formal training
  • Collaborative or social learning
  • Self-directed learning
  • Instant/Just-in-Time learning aids
  • Informal learning

This trend will only see more and more adoption going into the future.

Learning with Mobile Apps

The use of mobile apps for training means that learners can now learn what they want anytime and anywhere. It is also used in offering both informal and formal learning. Mobile apps can be used for instructor-led training or digitalize facilitated training.

Gamification and micro-learning techniques are useful for offering gamified learning with some microlearning nuggets. Based on factors such as region, role, interest, and proficiency of the learner, it can be easy to personalize this.

  • It is useful for offering formal training as micro-learning nuggets.
  • Its impact is better felt when used in offering performance support tools to provide the required on-the-job support.
  • Mobile apps are easy to update and quick to deploy, so learners can easily get push notifications of information relevant to them.
  • The assets can be personalized for individual learners depending on surveys and pre-tests.

This is something worth investing in with lower development time and a reducing cost.

Personalized Learning

Personalized learning is seen as one of the next big things in e-learning. As far as workplace learning is concerned, it will emerge over the next few years as the norm.

Personalized learning is valuable for learners because of the kind of custom and relevant content which it offers. The basis for drawing the customized journey might be interest, current knowledge, future needs, or other things like region/role. They get total control of what they are learning and how they are learning at their preferred pace.

It also helps L&D teams with aligning the business goals of the learners and reskill or upskill them in a more effective way than the generic method of training. It also helps to build a culture of self-directed and continuous learning.

Personalized learning can be used for training the employee at different levels:

  1. Job aid within the workflow of the learner.
  2. For learning the right skills for managing the job better.
  3. Specific skills aligning with the goals of the business.
  4. New skill for growth within the organization.
  5. Leadership skills

Micro-learning

In recent times, one training approach that is strongly talked about is Microlearning.

With very little and focused bits that can be consumed easily at a go, this format is undoubtedly the favorite for learners, not just for learning but for exploring and meeting specific needs on the job. Every bite has a particular outcome for the learner and is action-oriented.

The versatility of this learning method makes it the ideal choice for L&D teams:

  • Just-In-Time job aids
  • Formal training
  • Learning aid for recapping, reinforcing, and challenging the learner so that they review their primary learning.
  • Support VILT/ILT programs.

As micro-learning is getting wider adoption, it does not mean that traditional e-learning or macro-learning are becoming obsolete. All of them will coexist with micro-learning being used for complementing traditional e-learning. Courses in traditional eLearning will take advantage of micro-learning techniques for increasing learner engagement.

Gamification for Learning

Although there is a question mark on how impactful gamification is, according to dissertation help service, it is still a learning strategy that is important for engaging learners.

Gamification makes learning fun instead of appearing like a chore, and that’s why many learners prefer it. It has significant use in engaging the multi-generational workforce of today.

Gamification delivers on its required ROI for L&D teams because the focus is on how to provide specific learning results (very much like other learning strategies).

When gamification for learning is well crafted, some of the things that it can achieve are:

  • High engagement quotient
  • Acquired learning can be applied quickly to the job.
  • Higher retention and recall
  • Better completion rates
  • Influence behavioral changes
  • Proficiency gain

The impact of gamification can be multiplied by combining with some other relevant and successful techniques such as learning with a mobile app, and micro-learning, such as

  • Gamifiedmicrolearning
  • Gamified learning for mobile apps
  • Gamified interactive videos
  • Gamified virtual reality

The techniques of gamification can be applied to meet corporate training needs. This trend is bound to continue rising with shorter time for designing and deploying, reduced costs, success stories, use cases, etc.

Conclusion

As far as education is concerned, e-learning is seen as the next big thing, and in the last few years, it has been living up to expectations. The coronavirus outbreak indeed sped up the process and highlighted the importance of e-learning for much greater adoption. The good thing is that technological advancement has also made it easier to meet the requirements for e-learning.  Development in collaboration tools, mobile learning, gamification, and learning modules have played crucial roles in making the e-learning experience positive. Some of the trends discussed in this article will shape the future of e-learning and make it even more useful.

 

Author’s Bio

James Murphy is a blogger and writer at the best essay writing service in the UK. James writes about a wide range of other topics, such as technologies and digital marketing. James is a father of two lovely toddlers and a dedicated supporter of the New York Yankees.